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Managing the Game Loop in Unreal Editor for Fortnite

The core behavior of the minigame is defined in the verse_commander_minigame Verse device. This device starts the minigame, handles communication between the UI and the character, and runs the boards used in the game.

This device has the following fields that you can modify in the editor:

  • HUDController: A HUD Controller device to remove all default Fortnite HUD elements.
  • PlayVerseCommanderButton: The Button device that starts the minigame.
  • NPCSpawner: The NPC Spawner device to be able to spawn the character for the minigame.
  • Gameboards: The list of boards for the game. The boards are played in the order they appear in the list.
  • UICommandLimit: The max limit of commands that can be queued on screen at the bottom of the list.

The device also contains custom events to communicate with the character and pass info to the character: the list of the commands for the character to execute, and the transform for the character to teleport to when the board is reset.

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    Last updated May 12, 2026
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    • This device has the following fields that you can modify in the editor:
    • This device has the following fields that you can modify in the editor:
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    Linked docs

    • Using Hud Controller Devices In Fortnite Creative
    • Using Button Devices In Fortnite Creative
    • Using Npc Spawner Devices In Unreal Editor For Fortnite

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    • Verse Starter 06 Managing The Game Loop For In Unreal Editor For Fortnite
    • Verse Starter Template 6 Managing Game Loop In Unreal Editor For Fortnite
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