VerseIsland
Feed Learn Leaderboard Guides Reference Explore Search Docs Verse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
UEFN › Building & Props · Up to UEFN · Building & Props · 39 of 71 in Building & Props
Browse UEFN

Architectural Modeling Guidelines

Architectural Modeling Guidelines

With these guidelines, youll learn how to create architecture specifically for use in Unreal Editor for Fortnite (UEFN). Each section below covers the measurements and vertex counts that work smoothly in UEFN.

With these guidelines, you’ll learn how to create architecture specifically for use in Unreal Editor for Fortnite (UEFN). Each section below covers the measurements and vertex counts that work smoothly in UEFN.

With these guidelines, you’ll learn how to create architecture specifically for use in Unreal Editor for Fortnite (UEFN). Each section below covers the measurements and vertex counts that work smoothly in UEFN.

Architectural Budgets

An architectural budget is the total size of an architectural asset's data. These budgets are important to UEFN projects because some assets, like rocks or signs, might be placed numerous times on an island. Placing multiple instances of one object means that the project takes on the data size for the first asset placed, but not the duplicates.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Dec 5, 2024
    Keep exploring
    More in Building & Props · 39 of 71
    Prev
    animating prop movement in verse
    Next
    box fight 2 build the level in unreal editor for fortnite
    Browse all files in this folder (A–Z)
    Next up
    • # Architectural Modeling Guidelines
    • =====================
    • =====================
    • =====================
    • UEFN projects have a maximum budget size that encompasses not only the assets inside the project, but the [devices
    • Modular pieces can be grouped by theme, genre, or art style. The [Fab
    Related topics
    • Modeling In Unreal Editor For Fortnite Building & Props
    • Modeling Guidelines In Unreal Editor For Fortnite Building & Props
    • Editor Best Practices In Unreal Editor For Fortnite Editor & Project
    • Unreal Editor For Fortnite Documentation General
    • Art And Design In Unreal Editor For Fortnite General

    Related

    Open in graph →

    Related topics

    • Modeling In Unreal Editor For Fortnite
    • Modeling Guidelines In Unreal Editor For Fortnite
    • Editor Best Practices In Unreal Editor For Fortnite
    • Unreal Editor For Fortnite Documentation
    • Art And Design In Unreal Editor For Fortnite
    VerseIsland · an archipelago of Verse & UEFN knowledge
    🗺️ Island atlas Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

    🦜

    Scout · your island guide

    The Isle of Verse