Light Effects
Light Effects
Light effects can be used in a number of ways; to draw the players attention to something important on the island or to create a specific atmosphere, such as a ghostly setting.
Light effects can be used in a number of ways; to draw the player’s attention to something important on the island or to create a specific atmosphere, such as a ghostly setting.
Light effects can be used in a number of ways; to draw the player’s attention to something important on the island or to create a specific atmosphere, such as a ghostly setting.
Before beginning this tutorial, refer to Using the Emissive Input documentation from the Unreal Engine documentation site for background knowledge for this workflow.
Follow along below for a basic tutorial on how to create a pulsing light beacon.
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Create a new material in your project, then double-click the material thumbnail to open the Material Editor.
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Add the following nodes:
- Time node
- Sine node
- Constant3Vector node
- ComponentMask node
- TextureCoordinate node
- ConstantBiasScale node
- BreakOutFloat2Components node
- Saturate node
- 2 X OneMinus node
- 2 X Abs node
- 2 X Vertex NormalWS node
- 5 X Multiply node
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Change the mesh to a Cylinder in the Preview window.
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