Material Nodes and Settings
Material Nodes and Settings
Before jumping into the tutorials, familiarize yourself with Essential Materials Concepts, the Material Editor User Guide, and the Material Editor UI. These pages provide the background knowledge about creating a material instance and the Material Editor.
Before jumping into the tutorials, familiarize yourself with Essential Materials Concepts, the Material Editor User Guide, and the Material Editor UI. These pages provide the background knowledge about creating a material instance and the Material Editor.
Base Color, Metallic, Specular, and Roughness are the foundation of how materials work in UEFN.To better understand how you want materials to look and behave, refer to Physically Based Materials. This page explains how the different inputs of the Main Material Node (or the Material root node) work and interact with one another.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.