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Modeling Tips

Modeling Tips

Before creating assets in your favorite 3D application for your Unreal Editor for Fortnite (UEFN) project, read through the modeling considerations below to make sure that the props you create work smoothly in UEFN.

Before creating assets in your favorite 3D application for your Unreal Editor for Fortnite (UEFN) project, read through the modeling considerations below to make sure that the props you create work smoothly in UEFN.

To ensure that you’re working with the right scale, see Creating Fortnite-Ready Assets in UEFN for more on units, scale, and grid sizing.

Orienting Your Assets

Blender

  • Have the Z-axis point straight up and the positive Y-axis point forward.
  • Face your model forward using the positive Y-axis.

Maya

  • Set the coordinates to Z-up. Negative Y will be the correct forward-facing vector.
  • When imported into UEFN, this will be converted to Positive Y.

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    • Before creating [assets
    • To ensure that you’re working with the right scale, see [Creating Fortnite-Ready Assets in UEFN
    • It’s good practice to import your [mesh
    • Do the following to make sure your asset displays properly in Fab Marketplace:
    • While designing and working on the basic mesh for an [object
    • See the [Asset Troubleshooting
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    • Modeling In Unreal Editor For Fortnite
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    • Configure Simulation Settings In Unreal Editor For Fortnite
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