Transfer Character Animations
Transfer Character Animations
The IK Rig defines the character, while the IK Retargeter defines the mapping for the animation. The process of creating an IK Rig asset is known as Characterization. This means that the skeletal mesh is defined into limbs and contact points, ensuring that the animation fits the skeleton of the receiving asset.
The IK Rig defines the character, while the IK Retargeter defines the mapping for the animation. The process of creating an IK Rig asset is known as Characterization. This means that the skeletal mesh is defined into limbs and contact points, ensuring that the animation fits the skeleton of the receiving asset.
Using these tools, you can easily transfer an animation from one skeletal mesh to another. IK Rig provides a way to target the bone groups of a source skeletal mesh and graph the animation of that mesh onto an IK Retargeter asset.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.