Using Notes in UEFN
Providing feedback to collaborators and reminders for yourself are key parts of the iterative project workflow. Notes is a feature within UEFN that brings this real-time feedback loop directly into the editor.
In this article, we’ll give an overview of the feature including creating, _reviewing, _and _resolving _notes.
Creating Notes
Let’s start creating some notes! The easiest way to get started is by pressing the shortcut C. This will replace your cursor with a blue gizmo that aligns with the mesh you are pointing to. Click on the desired location within your level to create an Anchored note—a note attached to a specific object in your level.

This will open the editing widget where you can type a description to give context to your note.
Notes do not get counted as part of your project memory calcualtion. Notes are a cloud feature that loads note data into transient actors that do not get saved as a file.
A simple description may be all you need since Notes are captured with a screenshot of the viewport at the time of creation as well as other contextual data to help you or your collaborators navigate back to the original perspective from which they were created. Simply click Create, and the note is immediately accessible to you and any collaborators working on the project.
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