Get Animation Controller
Returns an animation_controller used to animate Prop. Only a subset of creative_prop types can be animated, though this may change in the future. A few examples of props that cannot be animated yet are:
- Walls attached to buildings
- Treasure chests
- Loot llamas
Verse using statement |
using { /Fortnite.com/Devices/CreativeAnimation } |
(Prop:creative_prop).GetAnimationController<public>()<decides><reads><writes><allocates>:animation_controller
Parameters
GetAnimationController takes the following parameters:
| Name | Type | Description |
|---|---|---|
Prop |
creative_prop |
Attributes and Effects
The following attributes and effects determine how GetAnimationController behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
| Attribute | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
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