VerseIsland
FeedLearnLeaderboardGuidesReferenceExploreSearchDocsVerse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Browse UEFN›Tutorials·Up to UEFN · Tutorials·45 of 54 in Tutorials

Designing Levels

3. Designing Levels

Each of the gameboards was designed with the top-down camera in mind. The size of the UI, coupled with needing to keep everything in frame and not have the NPC appear too small, limited the maximum size of each gameboard. This meant the boards had to be about 4 by 6 tiles in size. Since the top-down camera made it difficult to see the NPC's orientation given their small size on the screen, an arrow graphic appears around the NPC whenever it stops moving.

Each of the gameboards was designed with the top-down camera in mind. The size of the UI, coupled with needing to keep everything in frame and not have the NPC appear too small, limited the maximum size of each gameboard. This meant the boards had to be about 4 by 6 tiles in size. Since the top-down camera made it difficult to see the NPC's orientation given their small size on the screen, an arrow graphic appears around the NPC whenever it stops moving.

There are three things to keep in mind in designing the boards:

  • Keep it compact
  • Introduce new concepts one by one
  • Make players think

Although the 4x6 area was limiting, working within those constraints made sure boards never got out of hand, and players felt like they had a quick sense of progression through the game. Players should be able to look at the board and figure out a solution quickly, but given the nature of command input, they also need to think through the steps in their heads before hitting the execute button. The five boards were designed to start simple and introduce one new concept per board before wrapping up with board 5 as the final test.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games documentation

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Guided course

Add this to your free study plan — we’ll suggest related material and stitch it into one compile-checked lesson.

Keep exploring
More in Tutorials · 45 of 54
Prev
verse starter template 2 defining boards for game in unreal editor for fortnite
Next
verse starter template 4 representing command data in unreal editor for fortnite
Browse all files in this folder (A–Z)

Source

Epic Games documentation

View original

Last updated 2024-12-05T00:00:00+00:00

VerseIsland· an archipelago of Verse & UEFN knowledge
🗺️ Island atlasLearnGuidesHistoryAbout & PressSources & LicensingPrivacy PolicyTermsStatus

Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

🦜

Scout · your island guide

The Isle of Verse