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Verse API › NPCs & AI · Up to Verse API · NPCs & AI · 1 of 122 in NPCs & AI
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AI Module

Module import path: /Fortnite.com/AI

  • Fortnite.com

  • AI

    • movement_types

Classes and Structs

Name Description
equipped_sidekick_component Component to manage functionality specifically for an agent's equipped Sidekick.
spark_mode_component component to manage an entity that supports a Spark mode. Spark mode will transform the entity into a floating spark. The entity will enter spark mode whenever it enters impassable terrain or to reduce visual clutter.
guard_actions_component Fortnite Guards AI actions management
guard_awareness_component Fortnite Guard perception management
navigation_target
npc_actions_component Fortnite NPC AI actions management
npc_awareness_component Fortnite NPC perception management
npc_behavior Inherit from this to create a custom NPC behavior. The npc_behavior can be defined for a character in a CharacterDefinition asset, or in a npc_spawner_device.
npc_target_info Information about a perceived target.
sidekick_component Component to manage functionality shared by all Sidekick types.
npc_sidekick_component Component to manage functionality specifically for an NPC Sidekick.

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    Last updated May 14, 2026
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    • Module import path: /Fortnite.com/AI
    • + [`movement_types`
    • | [`equipped_sidekick_component`
    • | [`spark_mode_component`
    • | [`guard_actions_component`
    • | [`guard_awareness_component`
    Related topics
    • ai Npcs & Ai
    • Sidekick Component Npcs & Ai
    • Movement Types Verse Language
    • Sidekick Component Npcs & Ai
    • Equipped Sidekick Component Npcs & Ai

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    • ai
    • Movement Types
    • Sidekick Component
    • Movement Types
    • Sidekick Component
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