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Campfire Device

Used to place a campfire in the world that an agent can use to heal themselves.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AgentEntersEffectAreaEvent listenable(payload) Signaled when an agent enters the area of effect for this device. Sends the entering agent.
AgentExitsEffectAreaEvent listenable(payload) Signaled when an agent exits the area of effect for this device. Sends the exiting agent.
AgentPulsedEvent listenable(payload) Signaled when an agent is affected by a pulse generated by this device. Sends the affected agent.
CampfirePulseEvent listenable(payload) Signaled when this device generates a pulse.
DisabledEvent listenable(payload) Signaled when this device is disabled.
EnabledEvent listenable(payload) Signaled when this device is enabled.
ExtinguishedEvent listenable(payload) Signaled when this device is extinguished by an agent. Sends the extinguishing agent.
LitEvent listenable(payload) Signaled when this device is lit by an agent. Sends the lighting agent.

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Source

Epic Games documentation

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Last updated 2026-05-14T04:49:47.221276+00:00

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