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Animation Controller

Used to move and animate the position of creative_prop objects.

  • See creative_prop.GetAnimationController for information on acquiring an instance of an animation_controller for a given creative_prop.
  • See SetAnimation for details on authoring movement and animations.
Verse using statement using { /Fortnite.com/Devices/CreativeAnimation }

Members

This class has both data members and functions.

Data

Data Member Name Type Description
KeyframeReachedEvent listenable(payload) Signaled each time a keyframe is reached. Callback(KeyframeIndex:int, InReverse:logic). Note that the KeyframeIndex in the callback is generally in [1, NumDeltaKeyframes] except that in a PingPong animation the final keyframe played in reverse is identified as index 0. This is because SetAnimation takes delta keyframes whereas this event notifies the listener that a specific keyframe has been reached.
MovementCompleteEvent listenable(payload) Signaled when the entire animation is complete. This will only fire for OneShot animations.
StateChangedEvent listenable(payload) Signaled when the state has changed. Use GetState to get the new state.

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    Last updated May 14, 2026
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    • | [`AwaitNextKeyframe`
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    Related topics
    • Animation Controller Devices
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