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SetDamage Function

Sets the damage to be applied each tick within the volume. Damage is clamped between 1 and 500.

Verse using statement using { /Fortnite.com/Devices }

SetDamage<public>(Damage:int)<transacts><no_rollback>:void

Parameters

SetDamage takes the following parameters:

Name Type Description
Damage int

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetDamage in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SetDamage behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

Effect Meaning
transacts This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You’ll be notified when you compile your code if the transacts effect was added to a function that can’t be rolled back. Note that this check is not done for functions with the native specifier.
no_rollback This is the default effect when no exclusive effect is specified. The no_rollback effect indicates that any actions performed by the function cannot be undone and so the function cannot be used in a failure context. This effect cannot be manually specified.
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Source

Epic Games documentation

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Last updated 2026-05-14T06:44:01.157909+00:00

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