Mutator Zone Device
Used to specify a zone where custom gameplay effects can be applied (e.g. gravity, no build, no weapons).
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
effect_volume_device |
Base class for types of volumes with special gameplay properties. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AgentBeginsEmotingEvent |
listenable(payload) |
Signaled when an agent in this zone begins emoting. This will not signal if the agent is on the Safe Team or if Affects Players is disabled. Sends the agent that started emoting. |
AgentEndsEmotingEvent |
listenable(payload) |
Signaled when an agent in this zone ends emoting. This will not signal if the agent is on the Safe Team or if Affects Players is disabled. Sends the agent that stopped emoting. |
AgentEntersEvent |
listenable(payload) |
Signaled when an agent enters this zone. Sends the agent entering this zone. |
AgentExitsEvent |
listenable(payload) |
Signaled when an agent exits this zone. Sends the agent exiting this zone. |
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