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Nitro Barrel Spawner Device

Used to create an environmental prop that applies Nitro to those around it when it is destroyed.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ExplodedEvent listenable(payload) Triggers when the barrel explodes after being launched. Sends the launching agent.If the launcher is a non-agent, sends false.
LaunchedEvent listenable(payload) Triggers when an agent launches the barrel. Sends the launching agent.If the launcher is a non-agent, sends false.

Functions

Function Name Description
AllowRespawn Allows the barrel to respawn after it explodes, waiting RespawnDelay seconds.
Disable Disables and hides the barrel.Disabling the device will remove an existing barrel and reset the respawn delay.
DisallowRespawn Prevents the barrel from respawning.The RespawnDelay countdown will not start. If the countdown has already started, the barrel will not respawn when it ends.
Enable Enables and shows the barrel.Enabling the device when it's disabled will spawn a new barrel.
GetGlobalTransform Gets the global transform of this object.
GetLaunchForceMultiplier Returns the force multiplier to launch the barrel.
GetRespawnDelay Returns the delay between exploding and respawning (if allowed), in seconds.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
IsEnabled Succeeds if the barrel is enabled and visible.
IsRespawnAllowed Succeeds if the barrel has respawn allowed.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
SetGlobalTransform Sets the global transform of this object.
SetLaunchForceMultiplier Sets the multiplier applied to the force used when launching.This is clamped between 0.25 and 2.0.
SetRespawnDelay Sets the delay time to respawn the barrel, clamped between 0.0 and 1000.0 seconds.This will override the delay timer if set during the delay countdown.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-05-14T04:49:35.650521+00:00

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