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Add Movement Settings To Agent

Adds the movement settings to the provided agent, activating if it is in the highest priority.

  • The highest priority device is applied to players and test players. Ties are broken by which is applied most recently.
  • Fails if the provided agent is unsupported including NPC agents like Guard, Wildlife or Custom NPCs.
Verse using statement using { /Fortnite.com/Devices }

AddTo<public>(Agent:agent)<transacts><no_rollback>:void

Parameters

AddTo takes the following parameters:

Name Type Description
Agent agent

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with AddTo in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how AddTo behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-05-14T07:03:10.359316+00:00

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