Player Spawner Device Class
Used to spawn an agent on an island. Use multiple player_spawner_devices to spawn multiple agents.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
SpawnedEvent |
listenable(payload) |
Signaled when an agent is spawned from this device. Sends the agent that spawned. |
Functions
| Function Name | Description |
|---|---|
Disable |
Disables this device. |
Enable |
Enables this device. |
GetGlobalTransform |
Gets the global transform of this object. |
GetTransform |
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result. |
MoveTo |
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state. |
SetGlobalTransform |
Sets the global transform of this object. |
SpawnPlayer |
Spawn Player from this device. Uses the device's ShouldRespawnAlivePlayers setting to control behavior when called on an alive player. If the device is not a valid spawn for that player, they will respawn from a valid spawn device, or from skydive if none are found. |
TeleportTo |
Teleports the creative_object to the specified Position and Rotation. |
TeleportTo |
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly. |
TeleportTo |
Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly. |