SetValueForMatch Function
Updates stat Value for the match.
Succeeds if Scope is set to Match.
If the stat does not have levels, Value is clamped between 0 and Max Value.
If the stat does have levels, the Value is not clamped and setting a value below 0 or above Max Value will
decrement or increment the level appropriately. e.g. if Number of Levels is 10, Max Value is 100
and you are currently level 0, a Value of 550 will set you to Level 5 and Value 50.
Verse using statement |
using { /Fortnite.com/Devices } |
SetValueForMatch<public>(Value:int)<transacts><decides>:void
Parameters
SetValueForMatch takes the following parameters:
| Name | Type | Description |
|---|---|---|
Value |
int |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SetValueForMatch in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
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