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Browse Verse API›Vehicles·Up to Verse API · Vehicles·30 of 97 in Vehicles

Apply Mod By Agent

Apply the mod at Index in the device's list to the vehicle that Agent is riding.

  • The first index in the list is 0 for Custom List Mod 1.
  • Triggers ModAppliedEvent, ModApplyFailEvent, and NoModEvent as appropriate, regardless of SetOverrideModApplyEvent.
  • Fails if this device is disabled, Possible Mods is not set to Custom List, Index or Agent is invalid, or Agent is not riding a vehicle.
Verse using statement using { /Fortnite.com/Devices }

TryApplyModByAgent<public>(Index:int, Agent:agent)<transacts><decides>:void

Parameters

TryApplyModByAgent takes the following parameters:

Name Type Description
Index int
Agent agent

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with TryApplyModByAgent in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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Source

Epic Games documentation

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Last updated 2026-05-14T10:37:21.639679+00:00

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