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Browse Verse API›Vehicles·Up to Verse API · Vehicles·31 of 97 in Vehicles

Apply Mod By Vehicle

Apply the mod at Index in the device's list to Vehicle.

  • The first index in the list is 0 for Custom List Mod 1.
  • Triggers ModAppliedEvent, ModApplyFailEvent, and NoModEvent as appropriate, regardless of SetOverrideModApplyEvent.
  • Fails if this device is disabled, Possible Mods is not set to Custom List, or Index or Vehicle is invalid.
  • Vehicle must be an actual fort_vehicle. A vehicle spawner device will not be valid.
  • ModApplyOverriddenEvent, ModAppliedEvent, ModApplyFailEvent, and NoModEvent are a few ways to get a fort_vehicle value.
Verse using statement using { /Fortnite.com/Devices }

TryApplyModByVehicle<public>(Index:int, Vehicle:fort_vehicle)<transacts><decides>:void

Parameters

TryApplyModByVehicle takes the following parameters:

Name Type Description
Index int
Vehicle fort_vehicle

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with TryApplyModByVehicle in your programs. For the complete list of specifiers, see the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-05-14T10:37:32.793565+00:00

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