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Set Maximum Regrowths Function

Sets how many times the plant can regrow after launching a projectile or being destroyed.

  • This applies across the device’s entire lifetime and is unaffected by Enable and Disable.
  • This value is clamped.
Verse using statement using { /Fortnite.com/Devices }

SetMaximumRegrowths<public>(MaximumRegrowths:int)<transacts><no_rollback>:void

Parameters

SetMaximumRegrowths takes the following parameters:

Name Type Description
MaximumRegrowths int

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetMaximumRegrowths in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SetMaximumRegrowths behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-05-14T06:15:13.500441+00:00

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