ControlInput Module Reference
Module import path: /UnrealEngine.com/ControlInput
UnrealEngine.comControlInput
Classes and Structs
| Name | Description |
|---|---|
input_events(t) |
Input_events is a container for user input events which can be subscribed to. * Use the 'GetPlayerInput' and 'GetInputEvents' functions to retrieve an input_events object for a given player. * Low-level notifications of current user input: DetectionBeginEvent, DetectionOngoingEvent, and DetectionEndEvent. * High-level notifications of triggered events: ActivationTriggeredEvent and ActivationCanceledEvent. /—----------<-------\ DetectionBeginEvent -> DetectionOngoingEvent -> ActivationTriggeredEvent -> DetectionEndEvent /\ /\ / ---------------------> ActivationCanceledEvent ----------------------/ |
player_input |
This is the main manager class for input-related settings and functions for a player. |
Functions
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