InputEvents Reference
Input_events is a container for user input events which can be subscribed to.
-
Use the 'GetPlayerInput' and 'GetInputEvents' functions to retrieve an input_events object for a given player.
-
Low-level notifications of current user input: DetectionBeginEvent, DetectionOngoingEvent, and DetectionEndEvent.
-
High-level notifications of triggered events: ActivationTriggeredEvent and ActivationCanceledEvent.
/—----------<-------
DetectionBeginEvent -> DetectionOngoingEvent -> ActivationTriggeredEvent -> DetectionEndEvent /\ /\ / ---------------------> ActivationCanceledEvent ----------------------/
Verse using statement |
using { /UnrealEngine.com/ControlInput } |
input_events<public>(t:any):input_events(t)
This function is a parametric type, meaning it returns a class or interface rather than a value or object instance.
Parameters
input_events takes the following parameters:
| Name | Type | Description |
|---|---|---|
t |
any |
Generated Class
input_events returns the parametric class input_events(t).
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.