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InputEvents Reference

Input_events is a container for user input events which can be subscribed to.

  • Use the 'GetPlayerInput' and 'GetInputEvents' functions to retrieve an input_events object for a given player.

  • Low-level notifications of current user input: DetectionBeginEvent, DetectionOngoingEvent, and DetectionEndEvent.

  • High-level notifications of triggered events: ActivationTriggeredEvent and ActivationCanceledEvent.

    /—----------<-------
    DetectionBeginEvent -> DetectionOngoingEvent -> ActivationTriggeredEvent -> DetectionEndEvent /\ /\ / ---------------------> ActivationCanceledEvent ----------------------/

Verse using statement using { /UnrealEngine.com/ControlInput }

input_events<public>(t:any):input_events(t)

This function is a parametric type, meaning it returns a class or interface rather than a value or object instance.

Parameters

input_events takes the following parameters:

Name Type Description
t any

Generated Class

input_events returns the parametric class input_events(t).

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    • `input_events` returns the parametric class [`input_events(t)`
    • ### Specifiers
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