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GetLocalRight Extension

Makes a unit vector3 pointing in the the local space right direction in world space coordinates. This is equivalent to: RotateVector(Rotation, vector3{X:=0.0, Y:=1.0, Z:=0.0}).

Verse using statement using { /UnrealEngine.com/Temporary/SpatialMath }

(Rotation:rotation).GetLocalRight<public>()<transacts>:vector3

Parameters

GetLocalRight takes the following parameters:

Name Type Description
Rotation rotation

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with GetLocalRight in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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Last updated 2026-05-14T08:46:50.855885+00:00

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