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SetWidget

Sets the child widget slot.

Verse using statement using { /UnrealEngine.com/Temporary/UI }

SetWidget<public><native>(InSlot:button_slot)<transacts><no_rollback>:void

Parameters

SetWidget takes the following parameters:

Name Type Description
InSlot button_slot

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetWidget in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

Effects

The following effects determine how SetWidget behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Epic Games documentation

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Last updated 2026-05-14T16:05:10.121167+00:00

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