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Verse API › Input & Controls · Up to Verse API · Input & Controls · 14 of 27 in Input & Controls
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Input Module

Module import path: /Verse.org/Input

  • Verse.org

  • Input

    • UI

Classes and Structs

Name Description
input_events(t) Input_events is a container for user input events which can be subscribed to. * Use the 'GetPlayerInput' and 'GetInputEvents' functions to retrieve an input_events object for a given player. * Low-level notifications of current user input: BeginDetectEvent, DetectionOngoingEvent, and EndDetectEvent. * High-level notifications of triggered events: TriggerActivationEvent and CancelActivationEvent. /—----------<-------\ BeginDetectEvent -> DetectionOngoingEvent -> TriggerActivationEvent -> EndDetectEvent /\ /\ / ---------------------> CancelActivationEvent ----------------------/
player_input The per-player input manager. Get one for a player with 'GetPlayerInput', then use it to: Turn input mappings on or off for that player with 'AddInputMapping' / 'RemoveInputMapping'. Get the 'input_events' object for an 'input_action' with 'GetInputEvents', and subscribe to its events to react to that input. An input_action only generates events for a player while at least one input_mapping that references it is active on that player.
deproject_results Holds the world-space ray produced by deprojecting a viewport coordinate.

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    Last updated Jun 7, 2026
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    • Module import path: /Verse.org/Input
    • + [`UI`
    • | [`input_events(t)`
    • | [`player_input`
    • | [`deproject_results`
    • | [`GetPlayerInput`
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    • input Input & Controls
    • input Input & Controls
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