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Browse Verse API›Input & Controls·Up to Verse API · Input & Controls·23 of 28 in Input & Controls

Player Input Class

The per-player input manager. Get one for a player with 'GetPlayerInput', then use it to: Turn input mappings on or off for that player with 'AddInputMapping' / 'RemoveInputMapping'. Get the 'input_events' object for an 'input_action' with 'GetInputEvents', and subscribe to its events to react to that input. An input_action only generates events for a player while at least one input_mapping that references it is active on that player.

Verse using statement using { /Verse.org/Input }

Members

This class has both data members and functions.

Data

Data Member Name Type Description
PreferredInputMethod ?input_method The player's current preferred input method, updated when the player switches between keyboard/mouse, gamepad, or touch.

Functions

Function Name Description
AddInputMapping Adds the given input_mapping to the player, enabling the input_actions within it to be processed and execute events.
RemoveInputMapping Removes the given input_mapping from the player, which will disable the input_actions within it from being processed and prevent them from executing events.
GetInputEvents Returns the input_events object for the given input_action, allowing you to bind to events for this action.
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Source

Epic Games documentation

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Last updated 2026-06-07T11:55:38.816752+00:00

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