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Interact Message Function

Verse using statement using { /Verse.org/SceneGraph }

InteractMessage<override>(Agent:agent)<reads><computes><decides>:message

Parameters

InteractMessage takes the following parameters:

Name Type Description
Agent agent

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with InteractMessage in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
override Indicates that this child class provides a different method implementation than the parent class.

Effects

The following effects determine how InteractMessage behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

Effect Meaning
reads This effect indicates that the same inputs to the function may not always produce the same output. The behavior depends on factors external to the specified inputs, such as memory or the containing package version.
computes This effect requires that the function has no side effects, and is not guaranteed to complete. There’s an unchecked requirement that the function, when provided with the same arguments, produces the same result. Any function that doesn’t have the native specifier that would otherwise have the converges effect is a good example of using the computes effect.
decides Indicates that the function can fail, and that calling this function is a failable expression. Function definitions with the decides effect must also have the transacts effect, which means the actions performed by this function can be rolled back (as if the actions were never performed), if there’s a failure anywhere in the function.
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Source

Epic Games documentation

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Last updated 2026-05-14T09:44:07.304381+00:00

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