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Collision Element Class

Base class for collision_volumes that consist of a single volume with a single collision_profile and collision_material for the whole volume. This covers most volume types used in queries and physics, except compound types like a mesh. A query will always return an element rather than a general volume. For example when colliding with a mesh, the element will be a collision_triangle, which is a collision_element and has a single material, rather than a collision_triangle_mesh, which is not an element and has a material palette.

Verse using statement using { /Verse.org/SceneGraph }

Inheritance Hierarchy

This class is derived from collision_volume.

Name Description
collision_volume Collision Volumes represent the collision shapes of meshes. They can be detected by Overlap and Sweep queries and generate collisions in the physics simulation.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
Collidable ?logic Enable/disable collision on this volume.
CollisionProfile ?collision_profile The collision_profile for this volume.
Queryable ?logic Enable/disable spatial queries against this volume.

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Source

Epic Games documentation

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Last updated 2026-05-14T09:24:44.523863+00:00

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