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Collision Volume Class

Collision Volumes represent the collision shapes of meshes. They can be detected by Overlap and Sweep queries and generate collisions in the physics simulation.

Verse using statement using { /Verse.org/SceneGraph }

Members

This class has both data members and functions.

Data

Data Member Name Type Description
Collidable ?logic Enable/disable collision on this volume.
Queryable ?logic Enable/disable spatial queries against this volume.

Functions

Function Name Description
GetLocalTransform Get the transform of this volume in the space of its owner (usually a component on an entity)
SetLocalTransform Set the transform of this volume in the space of its owner (usually a component on an entity)
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Source

Epic Games documentation

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Last updated 2026-05-14T09:20:02.291126+00:00

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