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Send Down

Send a scene event to this component, invoking OnReceive. Returns true if any participant consumed the event.

Verse using statement using { /Verse.org/SceneGraph }

SendDown<public><native><native_callable><final>(SceneEvent:scene_event)<transacts><no_rollback>:logic

Parameters

SendDown takes the following parameters:

Name Type Description
SceneEvent scene_event

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SendDown in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.
native_callable Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn’t propagate to subclasses and so you don’t need to add it to a definition when overriding a method that has this specifier.
final You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass.

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Source

Epic Games documentation

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Last updated 2026-05-14T09:31:51.083363+00:00

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