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GetComponent Function

Succeeds and returns the child component of type component_type if it exists and is accessible from the calling context. Note: When called during the AddedToScene or BeginSimulation phase, it will make sure the returned component has achieved the corresponding phase. Fails if no component of component_type exists or can be accessed.

Verse using statement using { /Verse.org/SceneGraph }

GetComponent<public><native><final>(component_type:castable_subtype(component))<reads><computes><decides>:

Parameters

GetComponent takes the following parameters:

Name Type Description
component_type castable_subtype(component)

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with GetComponent in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.
final You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass.

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Epic Games documentation

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Last updated 2026-05-14T09:13:11.935800+00:00

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