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Get Presentable To Players

Get the players that this entity is currently be presented to. False = presentable to everyone, array = presentable to no one.

Verse using statement using { /Verse.org/SceneGraph }

(Entity:entity).GetPresentableToPlayers<public><native>()<transacts>:?[]player

Parameters

GetPresentableToPlayers takes the following parameters:

Name Type Description
Entity entity

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with GetPresentableToPlayers in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data.

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Source

Epic Games documentation

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Last updated 2026-05-14T09:22:08.125158+00:00

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