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Is Entity Possessed Extension

Checks if an entity is possessed.

Verse using statement using { /Verse.org/SceneGraph }

(InAgent:agent).IsEntityPossessed<public>(PossessableComponent:possessable_component):void

Parameters

IsEntityPossessed takes the following parameters:

Name Type Description
InAgent agent
PossessableComponent possessable_component

Attributes, Specifiers, and Effects

The following attributes, specifiers, and effects determine how you can interact with IsEntityPossessed in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.

Specifiers

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
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Source

Epic Games documentation

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Last updated 2026-06-28T14:05:10.137903+00:00

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