Is Entity Possessed Extension
Checks if an entity is possessed.
Verse using statement |
using { /Verse.org/SceneGraph } |
(InAgent:agent).IsEntityPossessed<public>(PossessableComponent:possessable_component):void
Parameters
IsEntityPossessed takes the following parameters:
| Name | Type | Description |
|---|---|---|
InAgent |
agent |
|
PossessableComponent |
possessable_component |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with IsEntityPossessed in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |