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Overlap Hit Struct

The results of an overlap query. See entity.FindOverlapHits(). We will get one overlap_hit for each intersection of any volume in SourceVolumes with any other volume.

Verse using statement using { /Verse.org/SceneGraph }

Members

This struct has data members, but no functions.

Data

Data Member Name Type Description
SourceComponent ?component The source component and volume (query input). For compound inputs (like an entity hierarchy) this will be a component/volume in that hierarchy. The SourceTransform is the transform of SourceVolume used for the overlap test. For single volume inputs like a sphere, the Source volume and transform are just the inputs to the overlap test, and the component is false.
SourceVolume collision_volume The source volume (query input)
SourceGlobalTransform transform The source volume transform
TargetComponent component The component that was hit by SourceVolume
TargetVolume collision_element The volume that was hit by SourceVolume
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Epic Games documentation

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Last updated 2026-05-14T09:28:38.526799+00:00

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