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Merge Entity Into Target

Attempts to merge this entity into the specified entity. Fails if entities cannot be merged. If TargetAmount is specified, only that amount will try to be merged into this entity. By default, the entire stack will try to merge. If the specified amount is invalid, the merge will fail.

Verse using statement using { /Verse.org/SceneGraph }

MergeInto<public><native_callable>(TargetEntity:entity, TargetAmount:?int)<transacts><decides>:void

Parameters

MergeInto takes the following parameters:

Name Type Description
TargetEntity entity
TargetAmount ?int

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with MergeInto in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native_callable Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn’t propagate to subclasses and so you don’t need to add it to a definition when overriding a method that has this specifier.

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Source

Epic Games documentation

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Last updated 2026-05-14T09:40:12.793941+00:00

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