Building the Portal Gate: Scene Graph Entities and Prefabs
In this lesson you'll learn to
- Student can build the portal gate as an entity hierarchy with mesh components and save it as a reusable prefab stamped at all 5 booths.
Student can build the portal gate as an entity hierarchy with mesh components and save it as a reusable prefab stamped at all 5 booths.
π Builds on: verse-scene-graph-intro + hierarchy-transforms (compile-passed set)
π§© Your capstone piece: The portal-gate prefab reused at every zone booth
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π§ The Keeper's log
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