Building the Portal Gate: Scene Graph Entities and Prefabs

In this lesson you'll learn to

  • Student can build the portal gate as an entity hierarchy with mesh components and save it as a reusable prefab stamped at all 5 booths.

Student can build the portal gate as an entity hierarchy with mesh components and save it as a reusable prefab stamped at all 5 booths.

πŸ” Builds on: verse-scene-graph-intro + hierarchy-transforms (compile-passed set)

🧩 Your capstone piece: The portal-gate prefab reused at every zone booth

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Verse Island

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