Async 101: Sleep, loop, and the countdown

In this lesson you'll learn to

  • Student can write <suspends> functions using Sleep() in loops to build countdowns and repeating timers without blocking the game.

Student can write <suspends> functions using Sleep() in loops to build countdowns and repeating timers without blocking the game.

πŸ” Builds on: south-shores: hud_message_device for the countdown display

🧩 Your capstone piece: The 3-2-1-GO race countdown broadcast to all racers (companions loop-with-sleep, sleep-timer, sug-implementing-asynchronous-timers-with-sleep all PASS)

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Verse Island

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🧭 The Keeper's log

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