Treasure Cove Phases: the game state machine
In this lesson you'll learn to
- Student can model game flow as an enum-state machine with async phase functions and event-driven transitions (LobbyβCountdownβRacingβPodiumβReset).
Student can model game flow as an enum-state machine with async phase functions and event-driven transitions (LobbyβCountdownβRacingβPodiumβReset).
π Builds on: south-shores: enum-with-data-pattern (state seed)
π§© Your capstone piece: The Coastal Race master state machine orchestrating every prior piece (content/verse compile-PASSED; verse-concurrency-async-race-state-machines PASSES as the deep companion; sug-implementing-game-state-management-with-verse-classes FAILS 1 err β optional fix)
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π§ The Keeper's log
Quest complete? Chart your next heading from the π¦ West Coves expedition.