Treasure Cove Phases: the game state machine

In this lesson you'll learn to

  • Student can model game flow as an enum-state machine with async phase functions and event-driven transitions (Lobbyβ†’Countdownβ†’Racingβ†’Podiumβ†’Reset).

Student can model game flow as an enum-state machine with async phase functions and event-driven transitions (Lobby→Countdown→Racing→Podium→Reset).

πŸ” Builds on: south-shores: enum-with-data-pattern (state seed)

🧩 Your capstone piece: The Coastal Race master state machine orchestrating every prior piece (content/verse compile-PASSED; verse-concurrency-async-race-state-machines PASSES as the deep companion; sug-implementing-game-state-management-with-verse-classes FAILS 1 err β€” optional fix)

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Verse Island

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🧭 The Keeper's log

Quest complete? Chart your next heading from the πŸ¦‘ West Coves expedition.