Spawning makes an enemy. Despawn removes it.
Enemy : creature_placer_device = creature_placer_device{}
Enemy.Spawn()
Sleep(5.0)
Enemy.Despawn()
Takeaway — Despawn is the undo of Spawn.
Spawning makes an enemy. Despawn removes it.
Enemy : creature_placer_device = creature_placer_device{}
Enemy.Spawn()
Sleep(5.0)
Enemy.Despawn()
Takeaway — Despawn is the undo of Spawn.
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