ReferenceScene Graph

Scene Graph Destroy Entity

Despawn/destroy an entity to remove it from the world — clean up a collected pickup, a defeated enemy, a finished effect. The mirror of spawning.

Updated Compile verifiedExamples verified on the live UEFN compiler

Spawning puts a creature into your map — but a defeated enemy or a collected pickup needs to LEAVE the world too. Despawn is how you take it back out.

Think of a blueprint that stamps a creature in. Spawn places it; Despawn lifts that same one back off the map so nothing lingers.

We start with a creature_placer_device called Enemy. Enemy.Spawn() stamps it into the world. We Sleep five seconds so it can do its thing — then Enemy.Despawn() removes it cleanly.

Spawn creates, Despawn cleans up — always pair them so your world stays tidy.

Enemy : creature_placer_device = creature_placer_device{}
Enemy.Spawn()
Sleep(5.0)
Enemy.Despawn()

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