Reference
The Ropes
The canonical, one-per-object reference for Verse & UEFN — every device, type and API, with its full member surface and compile-verified examples. Browse the Guides →
Devices
236 objectsDrop-in UEFN devices you drive from Verse — triggers, granters, locks, spawners.
236 with a full reference page
Foundations
19 objectsVerse patterns, best-practices and style — how to write clean, correct Verse.
19 with a full reference page
Language
152 objectsCore Verse language + standard-library types: the building blocks every island uses.
152 with a full reference page
Scene Graph
142 objectsEntities, components and the simulation model behind the new scene-graph runtime.
24 with a full reference page
Items
28 objectsItemization, inventory and item-spawning APIs — what players carry and pick up.
Reference pages coming soon
Collectibles
678 objectsThe island's collectible catalog — weapons, items, companions, sidekicks, sprites, ammo, currency and traps players find, collect and master.
678 with a full reference page
Fortnite API
1515 objectsThe wider Fortnite API surface available to Verse.
2 with a full reference page
Unreal Engine
94 objectsUnreal Engine types & APIs exposed to Verse — the engine layer beneath Fortnite.
4 with a full reference page
scene graph objects
100 shownagentagent & trigger_device: Healing at the Lagoon Dockreference →cameragameplay_camera_first_person_device: Eyes on the Horizonreference →componentcomponent: Reusable Building Blocks for Scene Graph Entitiesreference →deeps_custom_asset_componentDress the Deep: Custom Asset Components (Mesh, VFX, SFX)reference →playercase on int: Branching Game Logic on the Covereference →scene_graph_add_componentAdd a component to an entity at edit or runtime to give it new behavior — the bureference →scene_graph_componentsA component is a reusable piece of behavior/data you attach to an entity: a meshreference →scene_graph_destroy_entityDespawn/destroy an entity to remove it from the world — clean up a collected picreference →scene_graph_entitiesAn entity is a thing in the Scene Graph — a container that holds components and reference →scene_graph_find_entitiesQuery the scene for entities (by component or tag) to act on a group — all pickureference →scene_graph_get_componentFetch a component off an entity with a failable get: `if (Mesh := Entity.GetCompreference →scene_graph_move_entityMove a scene-graph entity by setting its transform's translation — slide a platfreference →scene_graph_parent_childParent one entity to another and the child moves WITH the parent: attach a weaporeference →scene_graph_prefabBlueprint of the Vault: Build a Relic PREFABreference →scene_graph_prefabsA prefab is a saved entity template — define it once (mesh + components + valuesreference →scene_graph_rotate_entityRotate an entity by setting its transform's rotation — spin a coin, turn a turrereference →scene_graph_scale_entityScale an entity via its transform to resize it — grow a pickup, shrink a shield,reference →scene_graph_spawn_entitySpawn a prefab into the running scene to create an entity at runtime — drop an ereference →scene_graph_tagsTag entities to find and group them later — mark spawn points, objective zones, reference →scene_graph_transformsA transform is an entity's position, rotation and scale in the world. Read and sreference →scene_graph_verse_componentA Verse component is your logic attached to an entity — write a class that runs reference →sidekick_componentSidekick Component: The First Mate's Moods Aboard the Beached Pirate Galleonreference →teamtrigger_device + hud_message_device: Checkpoints on the Sunny Covereference →verse_scene_graph_custom_asset_componentLava-Vent Prefab — Custom Scene Graph Component with Mesh/VFX/SFXreference →avatarclass · verseno page yetbasic_interactable_componentclass · verseno page yetbasic_stackable_componentclass · verseno page yetcamera_bodyclass · verseno page yetcamera_componentclass · verseno page yetcamera_director_componentclass · verseno page yetcamera_lensclass · verseno page yetcamera_mode_blendclass · verseno page yetcamera_mode_blend_linearclass · verseno page yetcamera_mode_blend_orbitclass · verseno page yetcamera_mode_blend_popclass · verseno page yetcamera_mode_blend_smootherstepclass · verseno page yetcamera_mode_blend_smoothstepclass · verseno page yetcamera_modifierclass · verseno page yetcamera_modifier_stackclass · verseno page yetcamera_projection_modeenum · verseno page yetcamera_stateclass · verseno page yetcamera_transitionclass · verseno page yetcamera_transition_initial_orientationenum · verseno page yetcapsule_light_componentclass · verseno page yetchange_max_stack_size_resultclass · verseno page yetchange_stack_size_resultclass · verseno page yetchildren_streaming_policyenum · verseno page yetcollision_boxclass · verseno page yetcollision_capsuleclass · verseno page yetcollision_channelclass · verseno page yetcollision_elementclass · verseno page yetcollision_interactionenum · verseno page yetcollision_pointclass · verseno page yetcollision_profileclass · verseno page yetcollision_sphereclass · verseno page yetcollision_volumeclass · verseno page yetcommon_rarityclass · verseno page yetcubic_bezier_easing_functionclass · verseno page yetdescription_componentclass · verseno page yetdirectional_light_componentclass · verseno page yetdynamicclass · verseno page yetease_cubic_bezier_easing_functionclass · verseno page yetease_in_cubic_bezier_easing_functionclass · verseno page yetease_in_out_cubic_bezier_easing_functionclass · verseno page yetease_out_cubic_bezier_easing_functionclass · verseno page yeteaseableinterface · verseno page yeteasing_functionclass · verseno page yeteasing_windowstruct · verseno page yeteditableclass · verseno page yeteditable_containerclass · verseno page yeteditable_text_boxclass · verseno page yetentityclass · verseno page yetentity_originclass · verseno page yetentity_prefabclass · verseno page yetentity_streaming_policyenum · verseno page yetepic_rarityclass · verseno page yetequipped_sidekick_componentclass · fortniteno page yetexecution_listenableclass · verseno page yetfloat_rangestruct · verseno page yetfort_multi_trace_weapon_componentclass · fortniteno page yetfort_trace_weapon_componentclass · fortniteno page yetfort_weapon_componentclass · fortniteno page yetguard_actions_componentclass · fortniteno page yetguard_awareness_componentclass · fortniteno page yethas_camera_modifierinterface · verseno page yethas_merge_rulesinterface · verseno page yethas_tagsinterface · verseno page yeticon_componentclass · verseno page yetinteractable_componentclass · verseno page yetinteractable_cooldownclass · verseno page yetinteractable_cooldown_per_agentclass · verseno page yetinteractable_durationclass · verseno page yetinteractable_success_limitclass · verseno page yetkeyframed_movement_componentclass · verseno page yetkeyframed_movement_deltaclass · verseno page yetkeyframed_movement_playback_modeclass · verseno page yetlegendary_rarityclass · verseno page yetlight_componentclass · verseno page yetlinear_easing_functionclass · verseno page yetloop_keyframed_movement_playback_modeclass · verseno page yet