Reference
The Ropes
The canonical, one-per-object reference for Verse & UEFN — every device, type and API, with its full member surface and compile-verified examples. Derived from the live UEFN API catalog and re-checked on each release. Looking for step-by-step how-tos instead? Browse the Guides →
Devices
222 objectsDrop-in UEFN devices you drive from Verse — triggers, granters, locks, spawners.
222 with a full reference page
Foundations
19 objectsVerse patterns, best-practices and style — how to write clean, correct Verse.
19 with a full reference page
Language
152 objectsCore Verse language + standard-library types: the building blocks every island uses.
152 with a full reference page
Scene Graph
139 objectsEntities, components and the simulation model behind the new scene-graph runtime.
20 with a full reference page
Items
28 objectsItemization, inventory and item-spawning APIs — what players carry and pick up.
Reference pages coming soon
Collectibles
0 objectsThe island's collectible catalog — weapons, items, sidekicks and sprite NPCs players find, collect and master.
Reference pages coming soon
Fortnite API
1515 objectsThe wider Fortnite API surface available to Verse.
4 with a full reference page
Unreal Engine
94 objectsUnreal Engine types & APIs exposed to Verse — the engine layer beneath Fortnite.
4 with a full reference page
Scene Graph objects
139 shown-
agentheal-agent: Healing Players on a Sunny Cove Island reference → -
cameragameplay_camera_first_person_device: Eyes on the Horizon reference → -
componentcomponent: Reusable Building Blocks for Scene Graph Entities reference → -
playerUsing a Module: Sharing Verse Code Across Your Cove reference → -
scene_graph_add_componentAdd a component to an entity at edit or runtime to give it new behavior — the bu reference → -
scene_graph_componentsA component is a reusable piece of behavior/data you attach to an entity: a mesh reference → -
scene_graph_destroy_entityDespawn/destroy an entity to remove it from the world — clean up a collected pic reference → -
scene_graph_entitiesAn entity is a thing in the Scene Graph — a container that holds components and reference → -
scene_graph_find_entitiesQuery the scene for entities (by component or tag) to act on a group — all picku reference → -
scene_graph_get_componentFetch a component off an entity with a failable get: `if (Mesh := Entity.GetComp reference → -
scene_graph_move_entityMove a scene-graph entity by setting its transform's translation — slide a platf reference → -
scene_graph_parent_childParent one entity to another and the child moves WITH the parent: attach a weapo reference → -
scene_graph_prefabsA prefab is a saved entity template — define it once (mesh + components + values reference → -
scene_graph_rotate_entityRotate an entity by setting its transform's rotation — spin a coin, turn a turre reference → -
scene_graph_scale_entityScale an entity via its transform to resize it — grow a pickup, shrink a shield, reference → -
scene_graph_spawn_entitySpawn a prefab into the running scene to create an entity at runtime — drop an e reference → -
scene_graph_tagsTag entities to find and group them later — mark spawn points, objective zones, reference → -
scene_graph_transformsA transform is an entity's position, rotation and scale in the world. Read and s reference → -
scene_graph_verse_componentA Verse component is your logic attached to an entity — write a class that runs reference → -
teamtrigger_device + hud_message_device: Checkpoints on the Sunny Cove reference → -
avatarclass · verse no page yet -
basic_interactable_componentclass · verse no page yet -
basic_stackable_componentclass · verse no page yet -
camera_bodyclass · verse no page yet -
camera_componentclass · verse no page yet -
camera_director_componentclass · verse no page yet -
camera_lensclass · verse no page yet -
camera_mode_blendclass · verse no page yet -
camera_mode_blend_linearclass · verse no page yet -
camera_mode_blend_orbitclass · verse no page yet -
camera_mode_blend_popclass · verse no page yet -
camera_mode_blend_smootherstepclass · verse no page yet -
camera_mode_blend_smoothstepclass · verse no page yet -
camera_modifierclass · verse no page yet -
camera_modifier_stackclass · verse no page yet -
camera_projection_modeenum · verse no page yet -
camera_stateclass · verse no page yet -
camera_transitionclass · verse no page yet -
camera_transition_initial_orientationenum · verse no page yet -
capsule_light_componentclass · verse no page yet -
change_max_stack_size_resultclass · verse no page yet -
change_stack_size_resultclass · verse no page yet -
children_streaming_policyenum · verse no page yet -
collision_boxclass · verse no page yet -
collision_capsuleclass · verse no page yet -
collision_channelclass · verse no page yet -
collision_elementclass · verse no page yet -
collision_interactionenum · verse no page yet -
collision_pointclass · verse no page yet -
collision_profileclass · verse no page yet -
collision_sphereclass · verse no page yet -
collision_volumeclass · verse no page yet -
common_rarityclass · verse no page yet -
cubic_bezier_easing_functionclass · verse no page yet -
description_componentclass · verse no page yet -
directional_light_componentclass · verse no page yet -
dynamicclass · verse no page yet -
ease_cubic_bezier_easing_functionclass · verse no page yet -
ease_in_cubic_bezier_easing_functionclass · verse no page yet -
ease_in_out_cubic_bezier_easing_functionclass · verse no page yet -
ease_out_cubic_bezier_easing_functionclass · verse no page yet -
easeableinterface · verse no page yet -
easing_functionclass · verse no page yet -
easing_windowstruct · verse no page yet -
editableclass · verse no page yet -
editable_containerclass · verse no page yet -
editable_text_boxclass · verse no page yet -
entityclass · verse no page yet -
entity_originclass · verse no page yet -
entity_prefabclass · verse no page yet -
entity_streaming_policyenum · verse no page yet -
epic_rarityclass · verse no page yet -
equipped_sidekick_componentclass · fortnite no page yet -
execution_listenableclass · verse no page yet -
float_rangestruct · verse no page yet -
fort_multi_trace_weapon_componentclass · fortnite no page yet -
fort_trace_weapon_componentclass · fortnite no page yet -
fort_weapon_componentclass · fortnite no page yet -
guard_actions_componentclass · fortnite no page yet -
guard_awareness_componentclass · fortnite no page yet -
has_camera_modifierinterface · verse no page yet -
has_merge_rulesinterface · verse no page yet -
has_tagsinterface · verse no page yet -
icon_componentclass · verse no page yet -
interactable_componentclass · verse no page yet -
interactable_cooldownclass · verse no page yet -
interactable_cooldown_per_agentclass · verse no page yet -
interactable_durationclass · verse no page yet -
interactable_success_limitclass · verse no page yet -
keyframed_movement_componentclass · verse no page yet -
keyframed_movement_deltaclass · verse no page yet -
keyframed_movement_playback_modeclass · verse no page yet -
legendary_rarityclass · verse no page yet -
light_componentclass · verse no page yet -
linear_easing_functionclass · verse no page yet -
loop_keyframed_movement_playback_modeclass · verse no page yet -
mesh_componentclass · verse no page yet -
npc_actions_componentclass · fortnite no page yet -
npc_awareness_componentclass · fortnite no page yet -
npc_sidekick_componentclass · fortnite no page yet -
offer_interactable_componentclass · fortnite no page yet -
oneshot_keyframed_movement_playback_modeclass · verse no page yet -
origininterface · verse no page yet -
orthographic_camera_componentclass · verse no page yet -
overlap_hitstruct · verse no page yet -
particle_system_componentclass · verse no page yet -
persona_componentclass · unrealengine no page yet -
perspective_camera_componentclass · verse no page yet -
physical_camera_componentclass · verse no page yet -
physicsclass · verse no page yet -
pingpong_keyframed_movement_playback_modeclass · verse no page yet -
play_skeletal_animation_resultstruct · verse no page yet -
possessable_componentclass · verse no page yet -
rare_rarityclass · verse no page yet -
rarityclass · verse no page yet -
rarity_componentclass · verse no page yet -
rect_light_componentclass · verse no page yet -
scene_eventinterface · verse no page yet -
sessionclass · verse no page yet -
session_environmentenum · verse no page yet -
sidekick_componentclass · fortnite no page yet -
skeletal_animationclass · verse no page yet -
skeletonclass · verse no page yet -
sound_componentclass · verse no page yet -
spark_mode_componentclass · fortnite no page yet -
sphere_light_componentclass · verse no page yet -
spot_light_componentclass · verse no page yet -
stackable_componentclass · verse no page yet -
stationaryclass · verse no page yet -
sweep_hitstruct · verse no page yet -
tagclass · verse no page yet -
tag_keystruct · verse no page yet -
tag_search_criteriaclass · verse no page yet -
tag_search_sort_typeenum · verse no page yet -
tag_viewinterface · verse no page yet -
tick_eventsclass · verse no page yet -
transform_componentclass · verse no page yet -
uncommon_rarityclass · verse no page yet -
visibilityclass · verse no page yet