Every entity carries a transform: where it is, how it's turned, how big it is.
Current : transform = Entity.GetGlobalTransform()
Pos : vector3 = Current.Translation
Print("{Pos.X}, {Pos.Y}, {Pos.Z}")
if (Entity.TeleportTo[Pos + vector3{Z := 200.0}]):
Print("moved up!")
Takeaway — Transform = position + rotation + scale. Read it, set it, move it.