Reference
The Ropes
The canonical, one-per-object reference for Verse & UEFN — every device, type and API, with its full member surface and compile-verified examples. Derived from the live UEFN API catalog and re-checked on each release. Looking for step-by-step how-tos instead? Browse the Guides →
Devices
222 objectsDrop-in UEFN devices you drive from Verse — triggers, granters, locks, spawners.
222 with a full reference page
Foundations
19 objectsVerse patterns, best-practices and style — how to write clean, correct Verse.
19 with a full reference page
Language
152 objectsCore Verse language + standard-library types: the building blocks every island uses.
152 with a full reference page
Scene Graph
139 objectsEntities, components and the simulation model behind the new scene-graph runtime.
20 with a full reference page
Items
28 objectsItemization, inventory and item-spawning APIs — what players carry and pick up.
Reference pages coming soon
Collectibles
0 objectsThe island's collectible catalog — weapons, items, sidekicks and sprite NPCs players find, collect and master.
Reference pages coming soon
Fortnite API
1515 objectsThe wider Fortnite API surface available to Verse.
4 with a full reference page
Unreal Engine
94 objectsUnreal Engine types & APIs exposed to Verse — the engine layer beneath Fortnite.
4 with a full reference page
Devices objects
222 shown-
accolades_deviceaccolades_device: Rewarding Players with Battle Pass XP reference → -
advanced_storm_beacon_deviceadvanced_storm_beacon_device: Sculpting Storm Phases in Verse reference → -
advanced_storm_controller_deviceadvanced_storm_controller_device: Battle Royale Storms on Your Terms reference → -
ai_patrol_path_deviceai_patrol_path_device: Guards That Walk a Beat reference → -
air_vent_deviceair_vent_device: Launch Players Into the Air on Command reference → -
analytics_deviceanalytics_device: Track What Players Actually Do reference → -
animated_mesh_deviceanimated_mesh_device: Bring Skeletal Meshes to Life reference → -
attribute_evaluator_deviceattribute_evaluator_device: Branching Logic Based on Player Stats reference → -
audio_mixer_deviceaudio_mixer_device: Dynamic Sound Mixing in UEFN reference → -
audio_player_deviceaudio_player_device: Soundtrack Your Island reference → -
automated_turret_deviceautomated_turret_device: Smart Sentries That Hunt, Track, and Fire reference → -
ball_spawner_deviceball_spawner_device: Controlling Ball HUD Visibility reference → -
bank_vault_devicebank_vault_device: Heist Doors That Crack Open on Cue reference → -
barrier_devicebarrier_device: Invisible Walls You Control in Code reference → -
base_item_spawner_deviceitem_spawner_device: Loot That Reacts to Players reference → -
basic_storm_controller_devicebasic_storm_controller_device: Scripted Storms That Close In on Cue reference → -
beacon_devicebeacon_device: Guide Players to the Objective reference → -
billboard_devicebillboard_device: Dynamic In-World Text Displays reference → -
bouncer_devicebouncer_device: Launch Pads With Brains reference → -
button_deviceimplement interface: Contracts That Power Your Island Devices reference → -
cable_splitter_devicecable_splitter_device: Routing Signal Flow in UEFN reference → -
campfire_devicecampfire_device: Healing Zones That React to Players reference → -
capture_area_devicecapture_area_device: Control Points, Flags, and Zone Logic reference → -
capture_item_spawner_devicecapture_item_spawner_device: Flags, Idols, and Capture-the-Objective reference → -
carryable_spawner_devicecarryable_spawner_device: Pick-Up-and-Carry Objects in Verse reference → -
chair_devicechair_device: Seats That Drive Your Game Logic reference → -
changing_booth_devicechanging_booth_device: React to Outfit Changes in Real Time reference → -
channel_devicechannel_device: The Universal Signal Relay reference → -
character_devicecharacter_device: Living NPCs That React, Emote, and Vanish reference → -
checkpoint_deviceA checkpoint/spawnpad sets where a player respawns — activate it from Verse as p reference → -
cinematic_sequence_devicecinematic_sequence_device: Cutscenes on Cue reference → -
class_and_team_selector_deviceclass_and_team_selector_device: Dynamic Teams and Classes at Runtime reference → -
class_designer_deviceclass_designer_device: Building Custom Player Classes in Verse reference → -
class_selector_deviceA class_selector / class_designer device sets a player's loadout class — switch reference → -
class_selector_ui_deviceclass_selector_ui_device: Let Players Pick Their Loadout Class reference → -
collectible_object_devicecollectible_object_device: Pickups That React to Players reference → -
color_changing_tiles_devicecolor_changing_tiles_device: Floor Puzzles That React to Players reference → -
conditional_button_deviceconditional_button_device: The Gated Button That Demands Payment reference → -
conversation_deviceconversation_device: Branching NPC Dialogue That Drives Your Game reference → -
crash_pad_devicecrash_pad_device: Bounce Players and React to Launches reference → -
creative_devicecreative_device: Your Verse Script in the World reference → -
creature_manager_devicecreature_manager_device: Controlling Creature Waves Like a Pro reference → -
creature_placer_devicecreature_placer_device: Summoning Enemies on Cue reference → -
creature_spawner_devicespawn_wave_pattern: Pirate Cove Creature Waves reference → -
crowd_volume_devicecrowd_volume_device: Spawn a Cheering Crowd on Demand reference → -
customizable_light_devicecustomizable_light_device: Lights That React to the Game reference → -
damage_amplifier_powerup_devicedamage_amplifier_powerup_device: Supercharge Your Players' Damage reference → -
damage_volume_devicedamage_volume_device: Hazard Zones That Hurt reference → -
dance_mannequin_devicedance_mannequin_device: Holograms That Dance on Command reference → -
disguise_devicedisguise_device: Spy Cosmetics That Apply and Break on Cue reference → -
distortion_effect_devicedistortion_effect_device: Warp Your Audio on Demand reference → -
down_but_not_out_devicedown_but_not_out_device: Reviving Teammates in Co-op reference → -
drum_player_devicedrum_player_device: Scripted Beats for Your Island reference → -
drum_sequencer_devicedrum_sequencer_device: Beats That Start and Stop on Cue reference → -
earth_sprite_deviceearth_sprite_device: Trade a Weapon for Treasure reference → -
echo_effect_deviceecho_effect_device: Cave Reverb with a Live HUD reference → -
effect_volume_deviceeffect_volume_device: Zones That Change the Rules When Players Step In reference → -
elimination_feed_deviceelimination_feed_device: Custom Kill-Feed Messages reference → -
elimination_manager_deviceelimination_manager_device: Reacting to Player Eliminations reference → -
end_game_deviceend_game_device: Declaring the Winner and Ending the Match reference → -
experience_settings_deviceexperience_settings_device: Tuning Your Game Mode From Verse reference → -
explosive_deviceexplosive_device: Controlled Chaos on Command reference → -
fire_volume_devicefire_volume_device: Lighting (and Putting Out) the Battlefield reference → -
firefly_spawner_devicefirefly_spawner_device: Collectible Fireflies That Drive Game Logic reference → -
fishing_zone_devicefishing_zone_device: Catch Fish, Score Points, Restock the Pond reference → -
fuel_pump_devicefuel_pump_device: Powering Up Vehicles with Verse reference → -
gameplay_camera_devicegameplay_camera_first_person_device: First-Person Camera Control in Verse reference → -
gameplay_camera_first_person_devicegameplay_camera_first_person_device: First-Person Views on Your Terms reference → -
gameplay_camera_fixed_angle_devicegameplay_camera_fixed_angle_device: Top-Down & Side-Scroller Cameras reference → -
gameplay_camera_fixed_point_devicegameplay_camera_fixed_point_device: Cinematic Fixed Cameras in UEFN reference → -
gameplay_camera_orbit_devicegameplay_camera_orbit_device: Swap a Player's View on Cue reference → -
gameplay_controls_devicegameplay_controls_device: Swapping a Player's Control Scheme on Cue reference → -
gameplay_controls_side_scroller_devicegameplay_controls_side_scroller_device: Building Side-Scroller Gameplay in UEFN reference → -
gameplay_controls_third_person_devicegameplay_controls_third_person_device: Switch Players to Third-Person on Demand reference → -
grind_powerup_devicegrind_powerup_device: Let Players Slide Anywhere reference → -
grind_rail_devicegrind_rail_device: Rails That React to Riders reference → -
guard_spawner_deviceguard_spawner_device: AI Guards for PvE and Objective Defense reference → -
healing_cactus_devicehealing_cactus_device: Grow, Burst, and Heal on Command reference → -
health_powerup_devicehealth_powerup_device: Dynamic Health Pickups in UEFN reference → -
hero_chest_devicehero_chest_device: Loot Chests You Control reference → -
hiding_prop_devicehiding_prop_device: Stealth Spots, Hidden Travel & Forced Ejects reference → -
hive_stash_devicehive_stash_device: Organic Traps, Rescues, and Spawner Links reference → -
holoscreen_deviceholoscreen_device: Holographic Displays in Your Island reference → -
hud_controller_devicehud_controller_device: Control What Players See reference → -
hud_message_devicetext vs string: Showing Live Game Messages on Your Pirate Island HUD reference → -
input_trigger_deviceinput_trigger_device: React to Player Button Presses in Verse reference → -
instrument_player_deviceinstrument_player_device: Scripted Music That Responds to Your Game reference → -
item_granter_deviceitem_granter_device: Loot the Cove reference → -
item_placer_deviceitem_placer_device: Spawning Pickups On Demand reference → -
item_remover_deviceitem_remover_device: Strip Players of Items on Demand reference → -
item_shop_deviceitem_shop_device: Gating Your In-Game Store with Verse reference → -
item_spawner_deviceitem_spawner_device: Spawn Pickups and React to Grabs reference → -
lfo_modulator_devicelfo_modulator_device: Living, Breathing Audio with Verse reference → -
lock_devicelock_device: Pirate Vault Doors That Open on Cue reference → -
map_controller_devicemap_controller_device: Custom Maps & Minimaps on Demand reference → -
map_indicator_devicemap_indicator_device: Custom Map Markers That React to Your Game reference → -
matchmaking_portal_devicematchmaking_portal_device: Sending Players to New Islands reference → -
movement_modulator_devicemovement_modulator_device: Speed Up, Slow Down, Take Control reference → -
music_manager_devicemusic_manager_device: Conducting Your Island's Soundtrack reference → -
mutator_zone_devicemutator_zone_device: Zones That Change the Rules reference → -
nitro_barrel_spawner_devicenitro_barrel_spawner_device: Explosive Environmental Hazards reference → -
nitro_hoop_devicenitro_hoop_device: Blazing Boost Gates for Racers and Riders reference → -
note_progressor_devicenote_progressor_device: Chord-Locked Music You Can Toggle in Verse reference → -
note_sequencer_devicenote_sequencer_device: Melodies That Play on Cue reference → -
note_trigger_devicenote_trigger_device: Music-Driven Game Events reference → -
npc_spawner_devicenpc_spawner_device: Spawning Enemies That React reference → -
objective_deviceobjective_device: The Destructible Target Your Game Is Built Around reference → -
omega_synthesizer_deviceomega_synthesizer_device: Dynamic Audio Control in Patchwork reference → -
overlord_spire_deviceoverlord_spire_device: Scripting a Boss Encounter in Verse reference → -
patchwork_devicepatchwork_device: Dynamic Music You Control From Verse reference → -
perception_trigger_deviceperception_trigger_device: Line-of-Sight Triggers for Jump Scares & Gaze Puzzles reference → -
physics_boulder_devicephysics_boulder_device: Rolling Hazards You Trigger From Code reference → -
physics_object_base_devicephysics_object_base_device: Spawning Destructible Boulders & Trees on Cue reference → -
physics_tree_devicephysics_tree_device: Choppable Trees That React to Your Game reference → -
pinball_bumper_devicepinball_bumper_device: Knockback Bumpers That Score and Sting reference → -
pinball_flipper_devicepinball_flipper_device: Physics-Powered Knockback Flippers reference → -
player_checkpoint_deviceplayer_checkpoint_device: Respawn Points That Stick reference → -
player_counter_deviceplayer_counter_device: Track Players, Trigger Events, Gate Progress reference → -
player_marker_deviceplayer_marker_device: Tracking Targets on the Minimap reference → -
player_movement_settings_deviceplayer_movement_settings_device: Custom Movement Rules for Every Player reference → -
player_reference_deviceplayer_reference_device: Track, Display, and React to Any Player reference → -
player_spawner_deviceplayer_spawner_device: Spawn Players Exactly Where You Want reference → -
popup_dialog_devicepopup_dialog_device: HUD Dialogs Players Can Answer reference → -
post_process_devicepost_process_device: Cinematic Visual Effects on Demand reference → -
powerup_devicepowerup_device: Grant Buffs and Track Their Timers reference → -
progress_based_mesh_deviceprogress_based_mesh_device: Meshes That Build Themselves reference → -
prop_manipulator_deviceprop_manipulator_device: Destructible Props That React to Players reference → -
prop_mover_deviceprop_mover_device: Moving Platforms, Traps, and Sliding Doors reference → -
prop_o_matic_manager_deviceprop_o_matic_manager_device: Running a Prop Hunt Round reference → -
prop_spawner_base_deviceprop_spawner_base_device: Spawning and Clearing Props on Cue reference → -
pulse_trigger_devicepulse_trigger_device: Damage Waves That Drive Your Game reference → -
race_checkpoint_devicerace_checkpoint_device: Building Lap-Tracked Race Courses reference → -
race_manager_devicerace_manager_device: Lap Races That Run Themselves reference → -
radio_deviceradio_device: Music and Audio That Reacts to Your Game reference → -
real_time_clock_devicereal_time_clock_device: Events Tied to Real-World Time reference → -
reboot_van_devicereboot_van_device: Bringing Teammates Back from the Brink reference → -
rift_point_volume_devicerift_point_volume_device: Build Search-and-Destroy Gameplay reference → -
rng_devicerng_device: Random Rolls That Drive Your Game reference → -
roly_poly_spawner_deviceroly_poly_spawner_device: Rideable Critters That React to Your World reference → -
round_settings_deviceShip It: Island Settings, Matchmaking Queues, and Publishing reference → -
score_manager_deviceScore and Time: Wiring score_manager and timer from Verse reference → -
scout_spire_devicescout_spire_device: Boss Encounters That React to Players reference → -
sentry_devicesentry_device: AI Guards That Spawn, Alert, and Attack reference → -
service_station_deviceservice_station_device: Automated Pit Stops for Your Vehicles reference → -
shooting_range_target_deviceshooting_range_target_device: Pop-Up Targets That React to Every Shot reference → -
shooting_range_target_track_deviceshooting_range_target_track_device: Moving Targets That Pop, Hop, and Score reference → -
signal_remote_manager_devicesignal_remote_manager_device: Player-Triggered Remote Signals reference → -
skilled_interaction_deviceskilled_interaction_device: Build Timing Mini-Games in Verse reference → -
skydive_volume_deviceskydive_volume_device: Launch Pads & Pneumatic Tubes in Verse reference → -
skydome_deviceskydome_device: Dynamic Skies for Any Atmosphere reference → -
song_sync_devicesong_sync_device: Music That Drives Your Gameplay reference → -
speaker_devicespeaker_device: Dynamic Audio Control in Verse reference → -
spire_spike_devicespire_spike_device: Knockback Hazards That Fight Back reference → -
stat_creator_devicestat_creator_device: Custom Stats, Scores & RPG Levels reference → -
stat_powerup_devicestat_powerup_device: Buff and Debuff Players on Demand reference → -
step_modulator_devicestep_modulator_device: Stepped Patchwork Modulation on Cue reference → -
storm_controller_devicestorm_controller_device: Closing the Circle on Cue reference → -
supply_drop_spawner_devicesupply_drop_spawner_device: Aerial Loot on Command reference → -
support_a_creator_devicesupport_a_creator_device: The Deprecated SAC Dialog Device reference → -
switch_deviceswitch_device: Player-Flipped State for Doors, Lights & Puzzles reference → -
sword_in_the_stone_devicesword_in_the_stone_device: Placing the Infinity Blade on Your Island reference → -
team_settings_and_inventory_deviceteam_settings_and_inventory_device: Run Your Own Team Rules reference → -
teleporter_deviceteleporter_device: Instant Travel Between Any Two Points reference → -
timed_objective_devicetimed_objective_device: Arm-the-Bomb Countdowns in Verse reference → -
timer_devicetimer_device: Racing the Clock on the Pirate Cove reference → -
tracker_deviceUMG Widgets with Verse Custom Data Fields reference → -
trick_tile_devicetrick_tile_device: Floors That Vanish Under Your Feet reference → -
trigger_base_devicetrigger_device: The Relay That Wires Your World Together reference → -
trigger_devicewhile-style loop in Verse: Tide-Watch on the Pirate Cove reference → -
value_setter_devicevalue_setter_device: Flip a Patchwork Setting Mid-Game reference → -
vehicle_mod_box_spawner_deviceVehicle Mod Boxes: Spawn and React in Verse reference → -
vehicle_spawner_armored_assault_tank_devicevehicle_spawner_armored_assault_tank_device: Tanks Your Players Earn and Drive reference → -
vehicle_spawner_armored_battle_bus_devicevehicle_spawner_armored_battle_bus_device: Drop the Battle Bus on Cue reference → -
vehicle_spawner_armored_transport_devicevehicle_spawner_armored_transport_device: Roll Out an Armored Convoy reference → -
vehicle_spawner_atk_devicevehicle_spawner_atk_device: Karts on Demand reference → -
vehicle_spawner_baller_devicevehicle_spawner_baller_device: Roll Out the Baller reference → -
vehicle_spawner_big_rig_devicevehicle_spawner_big_rig_device: Spawn a Mudflap Semi on Cue reference → -
vehicle_spawner_biplane_devicevehicle_spawner_biplane_device: Stormwing Dogfights on Demand reference → -
vehicle_spawner_boat_devicevehicle_spawner_boat_device: Boats On Demand reference → -
vehicle_spawner_cannon_devicevehicle_spawner_cannon_device: Launch Players from a Cannon reference → -
vehicle_spawner_devicevehicle_spawner_device: Drivable Vehicles on Demand reference → -
vehicle_spawner_df9_devicevehicle_spawner_df9_device: DF.9 Turrets on Demand reference → -
vehicle_spawner_dirtbike_devicevehicle_spawner_dirtbike_device: Scripted Bikes That React to Riders reference → -
vehicle_spawner_driftboard_devicevehicle_spawner_driftboard_device: Driftboards on Demand reference → -
vehicle_spawner_drivable_reboot_van_devicevehicle_spawner_drivable_reboot_van_device: Revive Vans With Full Verse Control reference → -
vehicle_spawner_getaway_devicevehicle_spawner_getaway_device: The Heist Car That Drives the Round reference → -
vehicle_spawner_hammerhead_choppa_devicevehicle_spawner_hammerhead_choppa_device: Aerial Combat on Demand reference → -
vehicle_spawner_heavy_turret_devicevehicle_spawner_heavy_turret_device: Anti-Vehicle Turrets on Demand reference → -
vehicle_spawner_helicopter_devicevehicle_spawner_helicopter_device: Aerial Vehicles Under Verse Control reference → -
vehicle_spawner_n1_starfighter_devicevehicle_spawner_n1_starfighter_device: Scramble the Starfighters reference → -
vehicle_spawner_nitro_drifter_sedan_devicevehicle_spawner_nitro_drifter_sedan_device: High-Speed Drift Cars on Demand reference → -
vehicle_spawner_octane_devicevehicle_spawner_octane_device: Rocket-Boosting Cars on Demand reference → -
vehicle_spawner_pickup_truck_devicevehicle_spawner_pickup_truck_device: Scripted Trucks That React to Players reference → -
vehicle_spawner_quadcrasher_devicevehicle_spawner_quadcrasher_device: Quadcrashers on Demand reference → -
vehicle_spawner_rocketracing_devicevehicle_spawner_rocketracing_device: Rocket Racing Vehicles Under Verse Control reference → -
vehicle_spawner_sedan_devicevehicle_spawner_sedan_device: Sedans on Demand reference → -
vehicle_spawner_shopping_cart_devicevehicle_spawner_shopping_cart_device: Build a Shopping Cart Race reference → -
vehicle_spawner_siege_cannon_devicevehicle_spawner_siege_cannon_device: Siege Cannons Under Verse Control reference → -
vehicle_spawner_sportbike_devicevehicle_spawner_sportbike_device: Bikes That Spawn, Drive, and Respawn on Cue reference → -
vehicle_spawner_sports_car_devicevehicle_spawner_sports_car_device: Whiplash on Demand reference → -
vehicle_spawner_surfboard_devicevehicle_spawner_surfboard_device: Ride the Wave with Verse reference → -
vehicle_spawner_tank_devicevehicle_spawner_tank_device: Armored Combat on Demand reference → -
vehicle_spawner_taxi_devicevehicle_spawner_taxi_device: Scripted Taxi Rides for Your Island reference → -
vehicle_spawner_tie_fighter_devicevehicle_spawner_tie_fighter_device: Pilot a TIE Fighter with Verse reference → -
vehicle_spawner_turbolaser_devicevehicle_spawner_turbolaser_device: Spawning a Defensive Turbolaser Turret reference → -
vehicle_spawner_ufo_devicevehicle_spawner_ufo_device: Scripting Flying Saucers in UEFN reference → -
vehicle_spawner_valet_suv_devicevehicle_spawner_valet_suv_device: A Valet That Parks Your SUV on Cue reference → -
vehicle_spawner_war_bus_devicevehicle_spawner_war_bus_device: Scripting a Living War Bus reference → -
vehicle_spawner_xwing_devicevehicle_spawner_xwing_device: Scramble the X-Wing Squadron reference → -
vending_machine_devicevending_machine_device: Shops, Rewards, and Item Dispensers reference → -
vfx_cinematic_deviceA cinematic/sequence device plays a scripted camera or VFX sequence — fire it fr reference → -
vfx_creator_devicevfx_creator_device: Custom Visual Effects on Demand reference → -
vfx_spawner_devicevfx_spawner_device: Triggering Visual Effects on Cue reference → -
video_player_devicevideo_player_device: Cinematic Screens That Play on Cue reference → -
vine_rail_devicevine_rail_device: Swinging Into Game Logic reference → -
visual_effect_powerup_devicevisual_effect_powerup_device: Glows, Outlines & Timed Visual Buffs reference → -
volume_devicevolume_device: Tracking Who's Inside a Space reference → -
vote_group_devicevote_group_device: Run Real In-Game Polls reference → -
vote_option_devicevote_option_device: Player-Driven Polls in Verse reference → -
water_devicewater_device: Rising Tides, Sinking Vaults, and Swimmable Arenas reference → -
wildlife_spawner_devicewildlife_spawner_device: Beasts You Can Tame, Ride, and Feed reference → -
wilds_plant_devicewilds_plant_device: Explosive Pods That Launch and Detonate reference →