Reference
The Ropes
The canonical, one-per-object reference for Verse & UEFN — every device, type and API, with its full member surface and compile-verified examples. Browse the Guides →
Devices
236 objectsDrop-in UEFN devices you drive from Verse — triggers, granters, locks, spawners.
236 with a full reference page
Foundations
19 objectsVerse patterns, best-practices and style — how to write clean, correct Verse.
19 with a full reference page
Language
152 objectsCore Verse language + standard-library types: the building blocks every island uses.
152 with a full reference page
Scene Graph
142 objectsEntities, components and the simulation model behind the new scene-graph runtime.
24 with a full reference page
Items
28 objectsItemization, inventory and item-spawning APIs — what players carry and pick up.
Reference pages coming soon
Collectibles
678 objectsThe island's collectible catalog — weapons, items, companions, sidekicks, sprites, ammo, currency and traps players find, collect and master.
678 with a full reference page
Fortnite API
1515 objectsThe wider Fortnite API surface available to Verse.
2 with a full reference page
Unreal Engine
94 objectsUnreal Engine types & APIs exposed to Verse — the engine layer beneath Fortnite.
4 with a full reference page
devices objects
100 shownaccolades_deviceaccolades_device: Rewarding Players with Battle Pass XPreference →add_widget_to_screenadd-widget-to-screen: Custom HUD Elements in UEFNreference →advanced_storm_beacon_deviceadvanced_storm_beacon_device: Sculpting Storm Phases in Versereference →advanced_storm_controller_deviceadvanced_storm_controller_device: Battle Royale Storms on Your Termsreference →ai_patrol_path_deviceai_patrol_path_device: Guards That Walk a Beatreference →air_vent_deviceair_vent_device: Launch Players Into the Air on Commandreference →all_players_on_teamall_players_on_team Device: Team-Wide Logic in Versereference →analytics_deviceanalytics_device: Track What Players Actually Doreference →animated_mesh_deviceanimated_mesh_device: Bring Skeletal Meshes to Lifereference →array_index_accessArray Index Access in Verse: Picking the Right Element Every Timereference →array_lengtharray.Length: Counting Elements to Drive Game Logicreference →attribute_evaluator_deviceattribute_evaluator_device: Branching Logic Based on Player Statsreference →audio_mixer_deviceaudio_mixer_device: Dynamic Sound Mixing in UEFNreference →audio_player_deviceaudio_player_device: Soundtrack Your Islandreference →automated_turret_deviceautomated_turret_device: Smart Sentries That Hunt, Track, and Firereference →avoid_magic_numbersAvoid Magic Numbers: Writing Maintainable Verse Codereference →await_an_eventAwaiting Events in Verse: Suspending Until Something Happensreference →ball_spawner_deviceball_spawner_device: Controlling Ball HUD Visibilityreference →bank_vault_devicebank_vault_device: Heist Doors That Crack Open on Cuereference →barrier_devicebarrier_device: Invisible Walls You Control in Codereference →base_item_spawner_deviceitem_spawner_device: Loot That Reacts to Playersreference →basic_storm_controller_devicebasic_storm_controller_device: Scripted Storms That Close In on Cuereference →beacon_devicebeacon_device: Guide Players to the Objectivereference →billboard_devicebillboard_device: Dynamic In-World Text Displaysreference →block_expressionblock Expression: Scoped Logic Inside Verse Codereference →boolean_logicBoolean Logic in Verse: Controlling Game State with true and falsereference →bouncer_devicebouncer_device: Launch Pads With Brainsreference →button_devicebutton_device: Interactive Buttons That Drive Game Logicreference →cable_splitter_devicecable_splitter_device: Routing Signal Flow in UEFNreference →campfire_devicecampfire_device: Healing Zones That React to Playersreference →capture_area_devicecapture_area_device: Control Points, Flags, and Zone Logicreference →capture_item_spawner_devicecapture_item_spawner_device: Flags, Idols, and Capture-the-Objectivereference →carryable_spawner_devicecarryable_spawner_device: Pick-Up-and-Carry Objects in Versereference →chair_devicechair_device: Seats That Drive Your Game Logicreference →changing_booth_devicechanging_booth_device: React to Outfit Changes in Real Timereference →channel_devicechannel_device: The Universal Signal Relayreference →character_devicecharacter_device: Living NPCs That React, Emote, and Vanishreference →checkpoint_deviceA checkpoint/spawnpad sets where a player respawns — activate it from Verse as preference →cinematic_sequence_devicecinematic_sequence_device: Cutscenes on Cuereference →class_and_team_selector_deviceclass_and_team_selector_device: Dynamic Teams and Classes at Runtimereference →class_designer_deviceclass_designer_device: Building Custom Player Classes in Versereference →class_selector_deviceA class_selector / class_designer device sets a player's loadout class — switch reference →class_selector_ui_deviceclass_selector_ui_device: Let Players Pick Their Loadout Classreference →collectible_object_devicecollectible_object_device: Pickups That React to Playersreference →color_changing_tiles_devicecolor_changing_tiles_device: Floor Puzzles That React to Playersreference →conditional_button_deviceconditional_button_device: The Gated Button That Demands Paymentreference →conversation_deviceconversation_device: Branching NPC Dialogue That Drives Your Gamereference →crash_pad_devicecrash_pad_device: Bounce Players and React to Launchesreference →creating_with_sidekicks_video_synopsisCreating with Sidekicks: What Epic's Creature-Based Islands Stream Actually Teachesreference →creative_devicecreative_device: Your Verse Script in the Worldreference →creature_manager_devicecreature_manager_device: Controlling Creature Waves Like a Proreference →creature_placer_devicecreature_placer_device: Summoning Enemies on Cuereference →creature_spawner_deviceclass_selector_ui_device: Pick Your Pirate Class on the Sunny Dockreference →crowd_volume_devicecrowd_volume_device: Spawn a Cheering Crowd on Demandreference →customizable_light_devicecustomizable_light_device: Lights That React to the Gamereference →damage_amplifier_powerup_devicedamage_amplifier_powerup_device: Supercharge Your Players' Damagereference →damage_volume_devicedamage_volume_device: Hazard Zones That Hurtreference →dance_mannequin_devicedance_mannequin_device: Holograms That Dance on Commandreference →disguise_devicedisguise_device: Spy Cosmetics That Apply and Break on Cuereference →distortion_effect_devicedistortion_effect_device: Warp Your Audio on Demandreference →down_but_not_out_devicedown_but_not_out_device: Reviving Teammates in Co-opreference →drum_player_devicedrum_player_device: Scripted Beats for Your Islandreference →drum_sequencer_devicedrum_sequencer_device: Beats That Start and Stop on Cuereference →earth_sprite_deviceearth_sprite_device: Trade a Weapon for Treasurereference →echo_effect_deviceecho_effect_device: Cave Reverb with a Live HUDreference →effect_volume_deviceeffect_volume_device: Zones That Change the Rules When Players Step Inreference →elimination_feed_deviceelimination_feed_device: Custom Kill-Feed Messagesreference →elimination_manager_deviceelimination_manager_device: Reacting to Player Eliminationsreference →end_game_deviceend_game_device: Declaring the Winner and Ending the Matchreference →experience_settings_deviceexperience_settings_device: Tuning Your Game Mode From Versereference →explosive_deviceexplosive_device: Controlled Chaos on Commandreference →fire_volume_devicefire_volume_device: Lighting (and Putting Out) the Battlefieldreference →firefly_spawner_devicefirefly_spawner_device: Collectible Fireflies That Drive Game Logicreference →fishing_zone_devicefishing_zone_device: Catch Fish, Score Points, Restock the Pondreference →fuel_pump_devicefuel_pump_device: Powering Up Vehicles with Versereference →gameplay_camera_devicegameplay_camera_first_person_device: First-Person Camera Control in Versereference →gameplay_camera_first_person_devicegameplay_camera_first_person_device: First-Person Views on Your Termsreference →gameplay_camera_fixed_angle_devicegameplay_camera_fixed_angle_device: Top-Down & Side-Scroller Camerasreference →gameplay_camera_fixed_point_devicegameplay_camera_fixed_point_device: Cinematic Fixed Cameras in UEFNreference →gameplay_camera_orbit_devicegameplay_camera_orbit_device: Swap a Player's View on Cuereference →gameplay_controls_devicegameplay_controls_device: Swapping a Player's Control Scheme on Cuereference →gameplay_controls_side_scroller_devicegameplay_controls_side_scroller_device: Building Side-Scroller Gameplay in UEFNreference →gameplay_controls_third_person_devicegameplay_controls_third_person_device: Switch Players to Third-Person on Demandreference →grind_powerup_devicegrind_powerup_device: Let Players Slide Anywherereference →grind_rail_devicegrind_rail_device: Rails That React to Ridersreference →guard_spawner_deviceguard_spawner_device: AI Guards for PvE and Objective Defensereference →healing_cactus_devicehealing_cactus_device: Grow, Burst, and Heal on Commandreference →health_powerup_devicehealth_powerup_device: Dynamic Health Pickups in UEFNreference →hero_chest_devicehero_chest_device: Loot Chests You Controlreference →hiding_prop_devicehiding_prop_device: Stealth Spots, Hidden Travel & Forced Ejectsreference →hive_stash_devicehive_stash_device: Organic Traps, Rescues, and Spawner Linksreference →holoscreen_deviceholoscreen_device: Holographic Displays in Your Islandreference →hud_controller_devicehud_controller_device: Control What Players Seereference →hud_message_devicehud_message_device: Put Words on Screen When It Mattersreference →input_trigger_deviceinput_trigger_device: React to Player Button Presses in Versereference →instrument_player_deviceinstrument_player_device: Scripted Music That Responds to Your Gamereference →item_granter_deviceitem_granter_device: Loot the Covereference →item_placer_deviceitem_placer_device: Spawning Pickups On Demandreference →item_remover_deviceitem_remover_device: Strip Players of Items on Demandreference →item_shop_deviceitem_shop_device: Gating Your In-Game Store with Versereference →