Grab a component off an entity — only if it's really there.
if (Mesh := Entity.GetComponent[mesh_component]):
Mesh.Disable()
Sleep(2.0)
Mesh.Enable()
Takeaway — GetComponent[] = a failable grab that binds only when the part exists.
Grab a component off an entity — only if it's really there.
if (Mesh := Entity.GetComponent[mesh_component]):
Mesh.Disable()
Sleep(2.0)
Mesh.Enable()
Takeaway — GetComponent[] = a failable grab that binds only when the part exists.
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