Reference Scene Graph

Parent one entity to another and the child moves WITH the parent: attach a weapo

Updated
The code on this reference page is provided as-is and did not pass the latest compile check — treat the examples as a starting point and verify in your project.

Parent one entity to another and the child moves WITH it.

ShipEntity := Lantern.GetParent[]
if (Parent := Lantern.GetParent[]):
    ShipPos := Parent.GetTransform().Translation
    Print("Lantern rides with its ship")

Takeaway — Nest a child under a parent — the whole group moves as one.

Build your own lesson with scene_graph_parent_child

Generate a personalized, step-by-step lesson plan built around this object — grounded in this exact reference and our compile-verified knowledge base.

Build a lesson →