Parent one entity to another and the child moves WITH the parent: attach a weapo
Updated
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Parent one entity to another and the child moves WITH it.
ShipEntity:=Lantern.GetParent[]if(Parent:=Lantern.GetParent[]):ShipPos:=Parent.GetTransform().TranslationPrint("Lantern rides with its ship")
Takeaway — Nest a child under a parent — the whole group moves as one.
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