Reference Scene Graph compiles

A Verse component is your logic attached to an entity — write a class that runs

Updated Examples verified on the live UEFN compiler

A Verse component = your behavior, bolted onto any entity.

glow_component := class<final_super>(component):
    OnBeginSimulation<override>():void =
        if (Light := Entity.GetComponent[sound_component]):
            Light.Play()

Takeaway — One component class, attached to many entities.

Build your own lesson with scene_graph_verse_component

Generate a personalized, step-by-step lesson plan built around this object — grounded in this exact reference and our compile-verified knowledge base.

Build a lesson →