Spawn a prefab to drop a fully-built entity into your live game.
spawner_device := class(creative_device):
@editable
EnemyMaker : npc_spawner_device = npc_spawner_device{}
OnBegin<override>()<suspends>:void =
EnemyMaker.Spawn()
Print("Enemy dropped into the level")
Takeaway — Spawn() stamps a prefab into the live scene.