Reference Scene Graph compiles

Rotate an entity by setting its transform's rotation — spin a coin, turn a turre

Updated Examples verified on the live UEFN compiler

Spin a coin by changing its transform's rotation

Spin : rotation = MakeRotationFromYawPitchRollDegrees(90.0, 0.0, 0.0)
Current : transform = GetTransform()
NewRotation : rotation = Current.Rotation.RotateBy(Spin)
if (TeleportTo[Current.Translation, NewRotation]):
    Print("Coin turned!")

Takeaway — Orientation lives in the transform — change rotation to turn things

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