Reference Scene Graph

Tag entities to find and group them later — mark spawn points, objective zones,

Updated
The code on this reference page is provided as-is and did not pass the latest compile check — treat the examples as a starting point and verify in your project.

Tag your spawn points, then ask the scene to find them

spawn_tag := class(tag){}
spawner_demo := class(creative_device):
    OnBegin<override>()<suspends>:void =
        Entity.AddTag(spawn_tag{})
        for (Obj : Entity.FindCreativeObjectsWithTag(spawn_tag)):
            Print("Found a spawn point!")

Takeaway — Tag once, query anytime — no hardcoded references.

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