Tag your spawn points, then ask the scene to find them
spawn_tag := class(tag){}
spawner_demo := class(creative_device):
OnBegin<override>()<suspends>:void =
Entity.AddTag(spawn_tag{})
for (Obj : Entity.FindCreativeObjectsWithTag(spawn_tag)):
Print("Found a spawn point!")
Takeaway — Tag once, query anytime — no hardcoded references.