Architectural Modeling Guidelines for UEFN
With these guidelines, you’ll learn how to create architecture specifically for use in Unreal Editor for Fortnite (UEFN). Each section below covers the measurements and vertex counts that work smoothly in UEFN.
Architectural Budgets
An architectural budget is the total size of an architectural asset's data. These budgets are important to UEFN projects because some assets, like rocks or signs, might be placed numerous times on an island. Placing multiple instances of one object means that the project takes on the data size for the first asset placed, but not the duplicates.
Project budgets include the data from the assortment of assets placed throughout the island.
UEFN projects have a maximum budget size that encompasses not only the assets inside the project, but the devices, landscape, lighting – everything that makes up the complete island experience.
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